howfishthink
Fish Vision model · Muddy / suspended sediment

Lure colour in muddy water: what the fish receives

Post-rain runoff. Everything dies fast and backscatter dominates. At 3 m, viewed from 1.5 m at noon, the model scores Chartreuse highest for a largemouth bass (26/100) and Blue lowest (0/100).

What the model says about muddy water

As the bass receives it

Each tile pairs the lure as the model hands it to a largemouth (left, after the water and the bass's cone set) with the water behind it at that depth (right). The small swatch beside each colour name is the lure's nominal sRGB, for reference; it is not a paint measurement. A bass has two cone types, so its swatch is a false-colour rendering of which colours it can still tell apart (the same convention as the Fish Vision Camera), not a literal view.

Firetiger

lure
water
0.5 m · contrast 19
lure
water
6 m · contrast 20

Chartreuse

lure
water
0.5 m · contrast 24
lure
water
6 m · contrast 26

Shad

lure
water
0.5 m · contrast 17
lure
water
6 m · contrast 16

Red craw

lure
water
0.5 m · contrast 11
lure
water
6 m · contrast 11

Blue

lure
water
0.5 m · contrast 0
lure
water
6 m · contrast 0

Black

lure
water
0.5 m · contrast 2
lure
water
6 m · contrast 3

Gold

lure
water
0.5 m · contrast 12
lure
water
6 m · contrast 2

Junebug

lure
water
0.5 m · contrast 2
lure
water
6 m · contrast 4

Background water goes from #707777 at 0.5 m to #000000 at 10 m. Tiles show the 0.5 m and 6 m views; the table below has all four depths. At 10 m the model's background has gone to black: no usable light reaches that depth in this water, so there is nothing to score against.

Detection contrast by depth (largemouth bass)

0 to 100, from the same contrastScore() the Fish Vision Camera reports. The score is capped at 100, so several colours tie at the top. Chroma and luminance are the two channels it is built from.

Scroll the table sideways to compare every depth →

Colour0.5 m3 m6 m10 mChroma / luminance at 3 m
Firetiger192020no light15 / 19
Chartreuse242626no light20 / 24
Shad171716no light12 / 16
Red craw11811no light8 / 0
Blue000no light0 / 0
Black233no light0 / 3
Gold12102no light9 / 8
Junebug234no light0 / 3

Same water, different eyes (3 m)

The model gives each species its own cone set. Dichromats (bass, walleye, pike) lose the short-wavelength axis; trout and bluegill keep three cones.

Scroll the table sideways to compare every species →

ColourLargemouth bassWalleyeNorthern pikeRainbow troutBluegill
Firetiger2021202119
Chartreuse2627262725
Shad1717171717
Red craw891058
Blue00000
Black33333
Gold10111078
Junebug33332

What this does not tell you

This is how visible a solid-colour lure is against the water behind it, not how likely a fish is to eat it. It does not model prey matching, patterns, flash, UV, vibration or mood. Scores saturate at 100, so a tie at the top is not a tie in appetite. Inputs are fixed at 1.5 m viewing distance, noon light and a flat water column; change any of them in theFish Vision Camera. Spectra are rebuilt from sRGB, which is lossy; the limits are listed under how it works.

To see how a visible colour does against a feeding decision, run it through The Fish or browse the scenarios.